totori revised this gist 1 month ago. Go to revision
1 file changed, 147 insertions
scramble_for_scrolls.org
| @@ -97,6 +97,17 @@ | |||
| 97 | 97 | knocked back up to two cells. If one player is able to exceed the value, they | |
| 98 | 98 | knock their opponent(s) back, and remain on the new cell. | |
| 99 | 99 | ||
| 100 | + | *** Free for All | |
| 101 | + | Should more than one player remain standing once the storm has passed, a scramble to | |
| 102 | + | be the last person standing before the librarians arrive takes place. There will be 5 | |
| 103 | + | rounds of play, with the librarians arriving after the resolution of the final round's | |
| 104 | + | combat. Should more than one player still be standing, all winnings are forfeit. | |
| 105 | + | ||
| 106 | + | - During free for all rounds, any held artifacts can be equipped or used from the | |
| 107 | + | player's inventory. The same loss-of-value rules as normal play will apply. | |
| 108 | + | - No new artifacts will be scattered onto the stage, but any still leftover from the | |
| 109 | + | last storm round will remain on their cells until picked up. | |
| 110 | + | ||
| 100 | 111 | ** Character | |
| 101 | 112 | Each player character starts a match with the same stats, which are only temporarily | |
| 102 | 113 | boosted by equipped artifacts and spell effects during the course of a match. | |
| @@ -138,4 +149,140 @@ | |||
| 138 | 149 | - Natural Max: 11 | |
| 139 | 150 | - Effect: barrier reduces incoming damage by a percentage per level above one. | |
| 140 | 151 | ||
| 152 | + | ** Scrolls | |
| 153 | + | The primary artifact type scattered by the storm is the /scroll/. Scrolls are a | |
| 154 | + | magic-imbued, one-time-use magical artifact that allows the user to cast powerful magic | |
| 155 | + | without any resource costs. Because they must be imbued with magic, upon use they are | |
| 156 | + | rendered inert, reducing their value as the scroll's contents will need to be copied to | |
| 157 | + | a new magic-imbued parchement. | |
| 158 | + | ||
| 159 | + | *** Fireball :artifact:scroll:damage: | |
| 160 | + | Type: damage | |
| 161 | + | Description: Conjure a fireball, which travels to a targetted cell up to | |
| 162 | + | floor(4 + (4*PowerFactor)) cells away | |
| 163 | + | Hit Mode: particle | |
| 164 | + | Complexity: 5 | |
| 165 | + | Damage: 5 + (5 * PowerFactor) | |
| 166 | + | ||
| 167 | + | *** Prisma Beam :artifact:scroll:damage: | |
| 168 | + | Type: damage | |
| 169 | + | Description: Channel light energy into a powerful beam, firing in a straight line. | |
| 170 | + | Cells in the center of the beam are hit for full damage, cells on either | |
| 171 | + | side of the beam are hit for 30% of the total damage. | |
| 172 | + | Hit Mode: scan | |
| 173 | + | Complexity: 8 | |
| 174 | + | Damage: 6 + (12 * PowerFactor) | |
| 175 | + | ||
| 176 | + | *** Aether Blast :artifact:scroll:damage: | |
| 177 | + | Type: damage | |
| 178 | + | Description: Harness raw aetheric energy, causing an explosion effecting all adjacent | |
| 179 | + | cells for full damage, and cells adjacent to those are half the damage. | |
| 180 | + | Hit Mode: scan | |
| 181 | + | Complexity: 6 | |
| 182 | + | Damage: 3 + (5 * PowerFactor) | |
| 183 | + | ||
| 184 | + | *** Ice Lance :artifact:scroll:damage: | |
| 185 | + | Type: damage | |
| 186 | + | Description: Conjure a spear of ice which travels to a targetted cell up to | |
| 187 | + | floor(4 + 2*PowerFactor)) cells away, dealing damage to the first player | |
| 188 | + | hit and freezing them in place, preventing movement. | |
| 189 | + | Hit Mode: particle | |
| 190 | + | Complexity: 5 | |
| 191 | + | Damage: 6 + (3 * PowerFactor) | |
| 192 | + | ||
| 193 | + | *** Soul Drain :artifact:scroll:damage: | |
| 194 | + | Type: damage | |
| 195 | + | Description: Harness necromantic dark arts to steal the energy of life itself, | |
| 196 | + | creating a aether-miasmic cloud around the player. For each enemy hit, | |
| 197 | + | the player gains 1 stack of shielding. | |
| 198 | + | Hit Mode: scan | |
| 199 | + | Complexity: 6 | |
| 200 | + | Damage: 2 + (6 * PowerFactor) | |
| 201 | + | Shielding: 20 | |
| 202 | + | Stacks: 1/enemy effected | |
| 203 | + | ||
| 204 | + | *** Protect :artifact:scroll:shield: | |
| 205 | + | Type: shield | |
| 206 | + | Description: Channel the power of magic to create a shield around you, negating damage | |
| 207 | + | and spell effects for one turn. | |
| 208 | + | Hit Mode: n/a | |
| 209 | + | Complexity: 4 | |
| 210 | + | Shielding: 100 | |
| 211 | + | ||
| 212 | + | *** Invigoration :artifact:scroll:buff: | |
| 213 | + | Type: buff | |
| 214 | + | Description: Magically enhance your strength until the end of the match. | |
| 215 | + | Complexity: 2 | |
| 216 | + | Stat Target: Strength | |
| 217 | + | Stat Boost: 1 | |
| 218 | + | ||
| 219 | + | *** Harness Wind :artifact:scroll:buff: | |
| 220 | + | Type: buff | |
| 221 | + | Description: Harness the energy of the wind, granting extra speed | |
| 222 | + | Complexity: 2 | |
| 223 | + | Stat Target: Speed | |
| 224 | + | Stat Boost: WindStrength | |
| 225 | + | ||
| 226 | + | *** Aetheric Infusion :artifact:scroll:buff: | |
| 227 | + | Type: buff | |
| 228 | + | Description: Connects your body to the aether for a time, granting extra power | |
| 229 | + | Complexity: 2 | |
| 230 | + | Stat Target: Power | |
| 231 | + | Stat Boost: 1 | |
| 232 | + | ||
| 233 | + | *** Earthen Skin :artifact:scroll:buff: | |
| 234 | + | Type: buff | |
| 235 | + | Description: Infuse your body with the earthen elements, granting damage reduction | |
| 236 | + | Complexity: 2 | |
| 237 | + | Stat Target: barrier | |
| 238 | + | Stat Boost: 1 | |
| 239 | + | ||
| 240 | + | *** Aetheric Rage :artifact:scroll:buff: | |
| 241 | + | Type: buff | |
| 242 | + | Description: overload your body with aetheric energy, granting a temporary large | |
| 243 | + | enhancement to power. | |
| 244 | + | Complexity: 4 | |
| 245 | + | Stat Target: Power | |
| 246 | + | Stat Boost: 3 | |
| 247 | + | Stat Boost Timer: 2 | |
| 248 | + | ||
| 249 | + | *** Mend :artifact:scroll:heal: | |
| 250 | + | Type: heal | |
| 251 | + | Description: Repair your physical form by weaving new tissue from aetheric fibers | |
| 252 | + | Complexity: 3 | |
| 253 | + | Healing: 4 + floor(6 * PowerFactor) | |
| 254 | + | ||
| 255 | + | ** Hats | |
| 256 | + | Wizard hats also took to the skies with the scrolls. Unfortunately, since wizards | |
| 257 | + | refuse to do things simply, upon equipping a hat it binds to the wearer, requiring | |
| 258 | + | a complicated procedure to make it usable by someone else. | |
| 259 | + | ||
| 260 | + | *** Gemio's Hat of Knowledge :artifact:hat:uncommon: | |
| 261 | + | Description: Always looking to one-up his fellow wizards, Gemio crafted this hat to | |
| 262 | + | give him that extra little edge in wits over his peers. | |
| 263 | + | Stat Target: Wit | |
| 264 | + | Stat Boost: 2 | |
| 265 | + | ||
| 266 | + | *** Shuria's Hat of Lifting :artifact:hat:uncommon: | |
| 267 | + | Description: More interested in adventuring and adrenaline than studying over tomes, | |
| 268 | + | Shuria created this hat to give her that extra little edge in strength. | |
| 269 | + | Stat Target: Strength | |
| 270 | + | Stat Boost: 2 | |
| 271 | + | ||
| 272 | + | *** Hat of the Nameless Old One :artifact:hat:rare: | |
| 273 | + | Description: A terrifyingly potent artifact, crafted by a wizard of immense power | |
| 274 | + | aeons ago. | |
| 275 | + | Stat Target: all | |
| 276 | + | Stat Boost: 2 | |
| 277 | + | ||
| 278 | + | *** Standard Student's Hat :artifact:hat:common: | |
| 279 | + | Description: A standard worn by students at wizarding schools, designed to help | |
| 280 | + | improve studying. | |
| 281 | + | Stat Target: Wit | |
| 282 | + | Stat Boost: 1 | |
| 141 | 283 | ||
| 284 | + | *** Avanya's Coal Walker Hat :artifact:hat:common: | |
| 285 | + | Desccription: A hat commonly worn by members of the temple of Avanya, to aid in | |
| 286 | + | enduring potentially painful meditative rituals. | |
| 287 | + | Stat Target: Barrier | |
| 288 | + | Stat Boost: 1 | |
totori revised this gist 1 month ago. Go to revision
No changes
totori revised this gist 1 month ago. Go to revision
1 file changed, 141 insertions
scramble_for_scrolls.org(file created)
| @@ -0,0 +1,141 @@ | |||
| 1 | + | * Elevator Pitch | |
| 2 | + | Scramble for Scrolls is a 2D, timed, simultaneous-turn PvP multiplayer game in the style | |
| 3 | + | of the old flash game classic 'Jelly Battle'. At the historic Library of the Scrolls, a | |
| 4 | + | repository for centuries of magical knowledge, a furious storm has caused significant | |
| 5 | + | damage to the grounds. Worse still, hundred or maybe even thousands of scrolls, magical | |
| 6 | + | implements, and hats have been swept away by the winds! In the hopes of recovering as | |
| 7 | + | much of their lost items as possible, the library has offered to pay for every lost item | |
| 8 | + | a person can recover. Unfortunately, this may have led to even more chaos. Citizens, | |
| 9 | + | ne'er-do-wells, scholars, and wizards have all taken to the streets to take advantage of | |
| 10 | + | the situation for power and wealth! | |
| 11 | + | ||
| 12 | + | Take to a series of locations in competition with other scholars, wizards, and more in a | |
| 13 | + | competetive synced-turn PvP combat game with some unique twists. Each match takes place | |
| 14 | + | during the course of the storm, with strong winds blowing single-use scrolls, | |
| 15 | + | power-boosting wizard's hats, magical implements, and some unique dangers onto the | |
| 16 | + | playing field. Up to 8 players take their places on the stage, racing from spot to spot | |
| 17 | + | in order to snatch up as many of these items as they can, fight off their opponents, and | |
| 18 | + | get that bag! | |
| 19 | + | ||
| 20 | + | * Systems and Gameplay | |
| 21 | + | Each match takes place on a grid-based map somewhere within the area of the storm's | |
| 22 | + | path. After taking their starting places, the match begins, and artifacts are spread | |
| 23 | + | onto the field as the storm winds hit. In the subsequent turns, players will have two | |
| 24 | + | turn phases - /action/, and /movement/. Play continues until there is one or no | |
| 25 | + | player(s) remaining, or until the storm passes, at which point a free-for-all occurs. | |
| 26 | + | Free for all lasts only a handful of turns until the librarians arrive, at which point | |
| 27 | + | no reward is granted for the match. | |
| 28 | + | ||
| 29 | + | ** Match Progression | |
| 30 | + | *** Starting Round | |
| 31 | + | - Players may take their spot on the stage in a first-takes-the-cake scramble for | |
| 32 | + | positions | |
| 33 | + | - In this stage, combat may not occur | |
| 34 | + | - Once a position has been selected, a player may not move again | |
| 35 | + | - If no position is selected before the round timer expires, a random position will be | |
| 36 | + | selected | |
| 37 | + | ||
| 38 | + | *** Storm Rounds | |
| 39 | + | Storm rounds (aka normal rounds) are separated into multiple phases, one | |
| 40 | + | environmental and two control. | |
| 41 | + | ||
| 42 | + | **** Wind Phase | |
| 43 | + | 1. Item Scattering | |
| 44 | + | a) On the first round, the storm phase will randomly scatter a selection of artifacts | |
| 45 | + | across the stage. In subsequent rounds, those artifacts will be pushed across the | |
| 46 | + | stage by the wind some distance depending on the intensity of the next round's | |
| 47 | + | wind strength and direction, which is indicated by decoration on the stage's | |
| 48 | + | borders, or by hovering over an item during a control phase. | |
| 49 | + | b) On rounds excluding the first round, artifacts are moved across the stage based on | |
| 50 | + | wind strength and direction. New artifacts may be deposited in empty cells along | |
| 51 | + | the border from which the wind acted. | |
| 52 | + | ||
| 53 | + | 2. The storm continues to pass, and the winds shift and change strength as it does. | |
| 54 | + | 3. The stage decoration is updated to display the next round's wind strength and | |
| 55 | + | direction. | |
| 56 | + | ||
| 57 | + | **** Control Phase | |
| 58 | + | The control phase is further divided into two sub-phases, /action/ and /movement/. | |
| 59 | + | ||
| 60 | + | ***** Action sub-phase | |
| 61 | + | If the cell the player occupies on this sub-phase contains an artifact, the player | |
| 62 | + | automatically picks it up. They are then given the option to choose between a set of | |
| 63 | + | possible actions to perform with that artifact. | |
| 64 | + | ||
| 65 | + | a) USE - the player can choose to equip or expend the artifact, reducing its value | |
| 66 | + | by 75% but acquiring any stat improvement, or enacting any spell effect that the | |
| 67 | + | item confers. If the player uses a scroll, they begin to read its contents and the | |
| 68 | + | effect takes place at the end of the action sub-phase. | |
| 69 | + | b) KEEP - the player stores the artifact in their inventory, preventing it from | |
| 70 | + | being used but retaining the full value of the artifact should the player win the | |
| 71 | + | match. | |
| 72 | + | c) HOLD - the player does not use the artifact, but retains it in their hands for | |
| 73 | + | potential use on the next action sub-phase. | |
| 74 | + | ||
| 75 | + | Once all players have selected their action, or the phase timer has expired, USE | |
| 76 | + | actions take effect. For equipable artifacts, this happens immediately. For spell | |
| 77 | + | artifacts, the order of actions is determined by the player's /Wit/ stat minus the | |
| 78 | + | /complexity/ of the spell. Should two players' actions have the same resulting turn | |
| 79 | + | order value, those effects happen simultaneously, potentially resulting in | |
| 80 | + | /spell collision/. | |
| 81 | + | ||
| 82 | + | ***** Movement sub-phase | |
| 83 | + | Once the action sub-phase has completed, players must choose to either move to a new | |
| 84 | + | cell, or defend the cell on which they are standing. | |
| 85 | + | ||
| 86 | + | a) MOVE - depending on the /speed/ stat, the player may move up to floor(speed/2) | |
| 87 | + | cells, which occurs during the next /wind/ phase. | |
| 88 | + | b) DEFEND - the player does not move to a new cell, gaining a temporary +1 bonus to | |
| 89 | + | their /strength/ stat during the proceeding wind phase. This bonus can exceed the | |
| 90 | + | natural maximum of the stat. | |
| 91 | + | ||
| 92 | + | **** Player face-offs | |
| 93 | + | Player face-offs occur during the /wind/ phase when two or more players attempt to | |
| 94 | + | occupy the same cell. During a face-off, each player's strength stat is compared | |
| 95 | + | against the cumulative value of the other players'. If no player is able to exceed | |
| 96 | + | the cumulative strength of all other players involved in the face-off, everyone is | |
| 97 | + | knocked back up to two cells. If one player is able to exceed the value, they | |
| 98 | + | knock their opponent(s) back, and remain on the new cell. | |
| 99 | + | ||
| 100 | + | ** Character | |
| 101 | + | Each player character starts a match with the same stats, which are only temporarily | |
| 102 | + | boosted by equipped artifacts and spell effects during the course of a match. | |
| 103 | + | Characters may be customized with purely cosmetic clothing items purchasable with | |
| 104 | + | winnings from previous matches. | |
| 105 | + | ||
| 106 | + | *** Stats | |
| 107 | + | - Strength | |
| 108 | + | - Default: 1 | |
| 109 | + | - Natural Max: 10 | |
| 110 | + | - Effect: strength impacts the damage delt during a face-off should two or more | |
| 111 | + | players move to the same cell during a wind phase. | |
| 112 | + | ||
| 113 | + | - Wit | |
| 114 | + | - Default: 1 | |
| 115 | + | - Natural Max: 10 | |
| 116 | + | - Effect: wit determines the turn-order execution of artifact spells in conjunction | |
| 117 | + | with that spell's /complexity/. | |
| 118 | + | ||
| 119 | + | - Speed | |
| 120 | + | - Default: 2 | |
| 121 | + | - Natural Max: 14 | |
| 122 | + | - Effect: speed determines the distance a player can move each /movement/ sub-phase | |
| 123 | + | ||
| 124 | + | - Power | |
| 125 | + | - Default: 1 | |
| 126 | + | - Natural Max: 11 | |
| 127 | + | - Effect: power increases the potency of spells (namely, damage) by a percentage | |
| 128 | + | over the base potency for each point above one. | |
| 129 | + | ||
| 130 | + | - HP | |
| 131 | + | - Default: 25 | |
| 132 | + | - Natural Max: 25 | |
| 133 | + | - Effect: the total hit points a player has available. Reaching zero results in a | |
| 134 | + | K.O., and all held artifacts being marked as /damaged/. | |
| 135 | + | ||
| 136 | + | - Barrier | |
| 137 | + | - Default: 1 | |
| 138 | + | - Natural Max: 11 | |
| 139 | + | - Effect: barrier reduces incoming damage by a percentage per level above one. | |
| 140 | + | ||
| 141 | + | ||